Course Syllabus
Below is a syllabus template that includes WSU's required syllabus elements. Please complete all items highlighted in yellow.
Title of Course: History through Video Games
Prefix and Number: HIST 293
Semester and Year [tbd]
Number of Credit Hours: 3
Prerequisites: none
Course Details
Day and Time: [tbd]
Meeting Location: [tbd]
Instructor Contact Information
Instructor Name: [tbd]
Instructor Contact Information: [office location, phone, email] [tbd]
Instructor Office Hours: [click here for best practices] [tbd]
TA Name: [tbd]
TA Contact Information: [office location, phone, email]: [tbd]
TA Office Hours: [click here for best practices] [tbd]
Course Description
This course examines how history is interpreted and represented in popular video games and the relationship between video games, historical memory and public history.
What can historical video games teach us about the past? In this class, we will examine how history is portrayed in video games, how historical events influence the game developers, and how games influence how history is consumed, learned, and perceived today. Just like movies, TV shows and books set in the past, historical video games provide entertainment and shape the public’s historical knowledge. We will explore how this happens by considering the value and limitations of historical authenticity, thinking about questions of representation and inclusion, and analyzing the way games can challenge or reinforce existing historical myths.
We will examine these topics in detail by using various video games—new and old, blockbusters and indie games—to understand the relationship between video games and history. In the process we will also learn how historians study the past, what makes playing in the past appealing to game developers and gamers alike, and the potentials benefits and limitations of gamifying the past. Finally, throughout this class, you and your peers will work together to come up with a historical video games idea of your own. So, saddle up your bronco, sharpen your sword, gather your swashbuckling crew, and let’s hope no one dies of dysentery along the way!
Course Materials
Books: none
Other Materials: Assigned readings and videos will be made available to you via Canvas or online.
Fees: none
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Course Learning Outcomes (students will be able to:) |
Activities Supporting the Learning Outcomes | Assessment of the Learning Outcomes |
|---|---|---|
| Understand how game developers approach, research, and interpret the past. Analyze historical accuracy of video games by comparing their settings to scholarly studies of the past. | Game Journal Entries; In-Class Discussions; Video Game Group Project | Video Game Review Essay; Video Game Group Project - Final Portfolio; Final Exam |
| Examine the roles of video games and their creators in engaging the public relationship with the past, including nostalgia and mythmaking. | Game Journal Entries; In-Class Discussions | Video Game Review Essay; Final Exam |
| Practice identifying and locating appropriate sources. |
Game Journal Entries; Video Game Group Project |
Video Game Group Project - Final Portfolio |
| Practice thinking critically about video games as adaptations, representations, and interpretations of the past. |
Game Journal Entries; In-Class Discussions |
Video Game Review Essay; Final Exam |
| Practice interpreting primary and secondary sources and using them to make informed arguments about the past and the interpretations of the past represented in video games. |
Game Journal Entries; In-Class Discussions |
Video Game Review Essay; Video Game Group Project - Final Portfolio; Final Exam |
| Practice using Chicago Style citations to cite sources consistently and ethically. |
Game Journal Entries |
Video Game Group Project - Final Portfolio |
| Practice oral, written, and visual communication by paying attention to their audience, context, and purpose. |
Game Journal Entries; In-Class Discussions |
Video Game Review Essay; Video Game Group Project - Final Portfolio; Final Exam |
| Practice identifying and communicating the project’s significance and its conclusions. |
Game Journal Entries; In-Class Discussions |
Video Game Group Project - Final Portfolio |
| Practice contextualizing primary and secondary sources and engaging different interpretations of the past. |
Game Journal Entries; In-Class Discussions |
Video Game Review Essay; Video Game Group Project - Final Portfolio; Final Exam |
| Dates | Lesson Topic | Assignment | Assessment |
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Module 1: Early Historical Games
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Module 2: Playability, Historical Accuracy, and Authenticity
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Module 3: Representation and Inclusion in Video Games
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Module 4: Video Games and Historical Myth-making
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Expectations for Student Effort
Academic credit is a measure of the total minimum time commitment required of a typical student in a specific course. For the WSU semester system, one semester credit is assigned for a minimum of 45 hours of student effort. See Academic regulation 27.
Students should expect to spend a minimum of 9 hours per week for each 3-credit course engaged in the following types of activities: active reading, listening to/viewing media, conducting research, completing assignments, and reviewing instructor feedback.
Grading
| Type of Assignment (tests, papers, etc) | Points | Percent of Overall Grade |
|---|---|---|
| Attendance & Participation | 200 | 20% |
| Game Journal Entries (6 total) | 30 points each; 180 points total |
18% |
| Video Game Review Essay | 100 points | 10% |
| Video Game Group Project Portfolio – Individual Grade | 200 points | 20% |
| Video Game Group Project – Group Grade | 200 points | 20% |
| Final Exam | 120 points | 12% |
| Grade | Percent | Grade | Percent |
|---|---|---|---|
| A | 93-100% | C | 73-76% |
| A- | 90-92% | C- | 70-72% |
| B+ | 87-89% | D+ | 67-69% |
| B | 83-86% | D | 60-66% |
| B- | 80-82% | F | 0-59% |
| C+ | 77-79% |
Borderline final grades within 0.3% to the next letter grade, will be rounded up (for example, 89.7% will become 90%)
Attendance and Make-Up Policy
It is expected that students will attend every class. However, if you have to miss class occasionally, it is your responsibility to let me know and make up any assignments you missed. Attending regularly is not just a requirement but a way to gain participation points and engage in active learning exercises and discussions. Every student is allowed 3 unexcused absences a semester; further unexcused absences may result in reducing the overall grade in the class.
Final exam can be made up only in case of a documented emergency.
Academic Integrity Statement
You are responsible for reading WSU's Academic Integrity Policy, which is based on Washington State law. If you cheat in your work in this class you will:
-Be asked to redo and resubmit the assignment (for the first infraction). A second infraction, no matter how minor, will result in failure of the course.
-Be reported to the Center for Community Standards
-Have the right to appeal my decision
-Not be able to drop the course of withdraw from the course until the appeals process is finished
If you have any questions about what you can and cannot do in this course, ask me.
If you want to ask for a change in my decision about academic integrity, use the form at the Center for Community Standards website. You must submit this request within 21 calendar days of the decision.
AI Statement
In this class, any use of generative AI (such as ChatGPT or similar) without the instructor's permission and/or without clear indication will count as a violation of Academic Integrity and penalized accordingly.